unreal.ReimportSoundFactory¶
- class unreal.ReimportSoundFactory(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
SoundFactoryReimport Sound Factory
C++ Source:
Module: AudioEditor
File: ReimportSoundFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task(AssetImportTask): [Read-Write] Asset Import Task: Task for importing file via script interfacesauto_create_cue(bool): [Read-Write] Auto Create Cue: If enabled, a sound cue will automatically be created for the soundautomated_import_data(AutomatedAssetImportData): [Read-Write] Automated Import Data: Data for how to import files via the automated command line importing interfacecontext_class(type(Class)): [Read-Write] Context Class: Class of the context object used to help create the object.create_new(bool): [Read-Write] Create New: The default value to return from CanCreateNew()cue_package_suffix(str): [Read-Write] Cue Package Suffix: If not empty, generated SoundCues will be placed in PackageCuePackageSuffix, but only if bAutoCreateCue is truecue_volume(float): [Read-Write] Cue Volume: The volume of the created sound cueedit_after_new(bool): [Read-Write] Edit After New: true if the associated editor should be opened after creating a new object.editor_import(bool): [Read-Write] Editor Import: true if the factory imports objects from files.formats(Array[str]): [Read-Write] Formats: List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.include_attenuation_node(bool): [Read-Write] Include Attenuation Node: If enabled, the created sound cue will include a attenuation nodeinclude_looping_node(bool): [Read-Write] Include Looping Node: If enabled, the created sound cue will include a looping nodeinclude_modulator_node(bool): [Read-Write] Include Modulator Node: If enabled, the created sound cue will include a modulator nodesupported_class(type(Class)): [Read-Write] Supported Class: The class manufactured by this factory.text(bool): [Read-Write] Text: true if the factory imports objects from text.