unreal.ReimportFbxSceneFactory

class unreal.ReimportFbxSceneFactory(outer=None, name='None')

Bases: unreal.FbxSceneImportFactory

Reimport Fbx Scene Factory

C++ Source:

  • Module: UnrealEd

  • File: ReimportFbxSceneFactory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_task (AssetImportTask): [Read-Write] Task for importing file via script interfaces

  • automated_import_data (AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interface

  • context_class (type(Class)): [Read-Write] Class of the context object used to help create the object.

  • create_new (bool): [Read-Write] The default value to return from CanCreateNew()

  • edit_after_new (bool): [Read-Write] true if the associated editor should be opened after creating a new object.

  • editor_import (bool): [Read-Write] true if the factory imports objects from files.

  • formats (Array(str)): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.

  • scene_import_options (FbxSceneImportOptions): [Read-Write] Import options UI detail when importing fbx scene

  • scene_import_options_skeletal_mesh (FbxSceneImportOptionsSkeletalMesh): [Read-Write] Import options UI detail when importing fbx scene skeletal mesh

  • scene_import_options_static_mesh (FbxSceneImportOptionsStaticMesh): [Read-Write] Import options UI detail when importing fbx scene static mesh

  • supported_class (type(Class)): [Read-Write] The class manufactured by this factory.

  • text (bool): [Read-Write] true if the factory imports objects from text.

script_reimport_helper(obj)None
Script helper to allow fbx scene reimport from scripted language
Parameters

obj (Object) –