unreal.ReimportFbxSceneFactory¶
- class unreal.ReimportFbxSceneFactory(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FbxSceneImportFactoryReimport Fbx Scene Factory
C++ Source:
Module: UnrealEd
File: ReimportFbxSceneFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfacecontext_class(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import(bool): [Read-Write] true if the factory imports objects from files.formats(Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.scene_import_options(FbxSceneImportOptions): [Read-Write] Import options UI detail when importing fbx scenescene_import_options_skeletal_mesh(FbxSceneImportOptionsSkeletalMesh): [Read-Write] Import options UI detail when importing fbx scene skeletal meshscene_import_options_static_mesh(FbxSceneImportOptionsStaticMesh): [Read-Write] Import options UI detail when importing fbx scene static meshsupported_class(type(Class)): [Read-Write] The class manufactured by this factory.text(bool): [Read-Write] true if the factory imports objects from text.