unreal.RegisteredDeviceInfo
¶
- class unreal.RegisteredDeviceInfo(handle=0, vendor_id=0, product_id=0, device_name='')¶
Bases:
unreal.StructBase
Registered Device Info
C++ Source:
Plugin: RawInput
Module: RawInput
File: RawInputFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
device_name
(str): [Read-Write] Driver supplied device namehandle
(int32): [Read-Write] Handleproduct_id
(int32): [Read-Write] Integer representation of the product ID (e.g. 0xC262 = 49762)vendor_id
(int32): [Read-Write] Integer representation of the vendor ID (e.g. 0xC262 = 49762)
- property handle¶
[Read-Only] Handle
- Type
(int32)
- property product_id¶
[Read-Only] Integer representation of the product ID (e.g. 0xC262 = 49762)
- Type
(int32)
- property vendor_id¶
[Read-Only] Integer representation of the vendor ID (e.g. 0xC262 = 49762)
- Type
(int32)