unreal.RegisteredDeviceInfo

class unreal.RegisteredDeviceInfo(handle=0, vendor_id=0, product_id=0, device_name='')

Bases: unreal.StructBase

Registered Device Info

C++ Source:

  • Plugin: RawInput

  • Module: RawInput

  • File: RawInputFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_name (str): [Read-Write] Driver supplied device name

  • handle (int32): [Read-Write] Handle

  • product_id (int32): [Read-Write] Integer representation of the product ID (e.g. 0xC262 = 49762)

  • vendor_id (int32): [Read-Write] Integer representation of the vendor ID (e.g. 0xC262 = 49762)

property device_name

[Read-Only] Driver supplied device name

Type

(str)

property handle

[Read-Only] Handle

Type

(int32)

property product_id

[Read-Only] Integer representation of the product ID (e.g. 0xC262 = 49762)

Type

(int32)

property vendor_id

[Read-Only] Integer representation of the vendor ID (e.g. 0xC262 = 49762)

Type

(int32)