unreal.RegionScaleFactors

class unreal.RegionScaleFactors(positive_width: float = 0.0, negative_width: float = 0.0, positive_height: float = 0.0, negative_height: float = 0.0)

Bases: StructBase

Region Scale Factors

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SphericalPoseReader.h

Editor Properties: (see get_editor_property/set_editor_property)

  • negative_height (float): [Read-Write] Negative Height: Scale the region in the NEGATIVE height direction. Range is 0-1. Default is 1.0.

  • negative_width (float): [Read-Write] Negative Width: Scale the region in the NEGATIVE width direction. Range is 0-1. Default is 1.0.

  • positive_height (float): [Read-Write] Positive Height: Scale the region in the POSITIVE height direction. Range is 0-1. Default is 1.0.

  • positive_width (float): [Read-Write] Positive Width: Scale the region in the POSITIVE width direction. Range is 0-1. Default is 1.0.

property negative_height: float

[Read-Write] Negative Height: Scale the region in the NEGATIVE height direction. Range is 0-1. Default is 1.0.

Type:

(float)

property negative_width: float

[Read-Write] Negative Width: Scale the region in the NEGATIVE width direction. Range is 0-1. Default is 1.0.

Type:

(float)

property positive_height: float

[Read-Write] Positive Height: Scale the region in the POSITIVE height direction. Range is 0-1. Default is 1.0.

Type:

(float)

property positive_width: float

[Read-Write] Positive Width: Scale the region in the POSITIVE width direction. Range is 0-1. Default is 1.0.

Type:

(float)