unreal.RegionScaleFactors
¶
- class unreal.RegionScaleFactors(positive_width: float = 0.0, negative_width: float = 0.0, positive_height: float = 0.0, negative_height: float = 0.0)¶
Bases:
StructBase
Region Scale Factors
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SphericalPoseReader.h
Editor Properties: (see get_editor_property/set_editor_property)
negative_height
(float): [Read-Write] Negative Height: Scale the region in the NEGATIVE height direction. Range is 0-1. Default is 1.0.negative_width
(float): [Read-Write] Negative Width: Scale the region in the NEGATIVE width direction. Range is 0-1. Default is 1.0.positive_height
(float): [Read-Write] Positive Height: Scale the region in the POSITIVE height direction. Range is 0-1. Default is 1.0.positive_width
(float): [Read-Write] Positive Width: Scale the region in the POSITIVE width direction. Range is 0-1. Default is 1.0.
- property negative_height: float¶
[Read-Write] Negative Height: Scale the region in the NEGATIVE height direction. Range is 0-1. Default is 1.0.
- Type:
(float)
- property negative_width: float¶
[Read-Write] Negative Width: Scale the region in the NEGATIVE width direction. Range is 0-1. Default is 1.0.
- Type:
(float)