unreal.ReflectionMethod
¶
- class unreal.ReflectionMethod¶
Bases:
EnumBase
Note: Must match r.ReflectionMethod, this is used in URendererSettings
C++ Source:
Module: Engine
File: EngineTypes.h
- LUMEN: ReflectionMethod¶
Use Lumen Reflections, which supports Screen / Software / Hardware Ray Tracing together and integrates with Lumen Global Illumination for rough reflections and Global Illumination seen in reflections.
- Type:
1
- NONE: ReflectionMethod¶
No global reflection method will be used. Reflections can still come from Reflection Captures, Planar Reflections or a Skylight placed in the level.
- Type:
0
- RAY_TRACED: ReflectionMethod¶
Standalone Ray Traced Reflections technique. Deprecated, use Lumen Reflections instead.
- Type:
3
- SCREEN_SPACE: ReflectionMethod¶
Standalone Screen Space Reflections. Low cost, but limited by screen space information.
- Type:
2