unreal.RecastNavMeshTileGenerationDebug
¶
- class unreal.RecastNavMeshTileGenerationDebug¶
Bases:
StructBase
Recast Nav Mesh Tile Generation Debug
C++ Source:
Module: NavigationSystem
File: RecastNavMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
compact_heightfield
(bool): [Read-Write] Compact Heightfieldcompact_heightfield_distances
(bool): [Read-Write] Compact Heightfield Distancescompact_heightfield_eroded
(bool): [Read-Write] Compact Heightfield Erodedcompact_heightfield_regions
(bool): [Read-Write] Compact Heightfield Regionsenabled
(bool): [Read-Write] Enabled: If set, the selected internal debug data will be kept during tile generation to be displayed with the navmesh.heightfield_solid_from_rasterization
(bool): [Read-Write] Heightfield Solid from Rasterizationheightfield_solid_post_height_filtering
(bool): [Read-Write] Heightfield Solid Post Height Filteringheightfield_solid_post_inclusion_bounds_filtering
(bool): [Read-Write] Heightfield Solid Post Inclusion Bounds Filteringtile_cache_contours
(bool): [Read-Write] Tile Cache Contourstile_cache_detail_mesh
(bool): [Read-Write] Tile Cache Detail Meshtile_cache_layer_areas
(bool): [Read-Write] Tile Cache Layer Areastile_cache_layer_regions
(bool): [Read-Write] Tile Cache Layer Regionstile_cache_poly_mesh
(bool): [Read-Write] Tile Cache Poly Meshtile_coordinate
(IntVector): [Read-Write] Tile Coordinate: Selected tile coordinate, only this tile will have it’s internal data kept. Tip: displaying the navmesh using ‘Draw Tile Labels’ show tile coordinates.