unreal.RecastNavMeshTileGenerationDebug¶
- class unreal.RecastNavMeshTileGenerationDebug¶
Bases:
StructBaseRecast Nav Mesh Tile Generation Debug
C++ Source:
Module: NavigationSystem
File: RecastNavMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_geometry(bool): [Read-Write] Display the collision used for the navmesh rasterization. Note: The visualization is affected by the DrawOffset of the RecastNavmesh ownercompact_heightfield(bool): [Read-Write]compact_heightfield_distances(bool): [Read-Write]compact_heightfield_eroded(bool): [Read-Write]compact_heightfield_regions(bool): [Read-Write]enabled(bool): [Read-Write] If set, the selected internal debug data will be kept during tile generation to be displayed with the navmesh.generate_debug_tile_only(bool): [Read-Write] If set, the generator will only generate the tile selected to debug (set in TileCoordinate).height_field_layers(bool): [Read-Write]height_field_render_mode(HeightFieldRenderMode): [Read-Write]heightfield_bounds(bool): [Read-Write]heightfield_from_rasterization(bool): [Read-Write]heightfield_post_height_filtering(bool): [Read-Write]heightfield_post_inclusion_bounds_filtering(bool): [Read-Write]link_generation_debug_flags(uint16): [Read-Write]link_generation_selected_config(int32): [Read-Write] Using -1 as ‘no config selected’.link_generation_selected_edge(int32): [Read-Write] Using -1 as ‘no edge selected’.max_tile_coordinate(IntVector): [Read-Write] Optional: Highest bound included tile to define a rectangle with TileCoordinate for which the internal data is kept. Tip: displaying the navmesh using ‘Draw Tile Labels’ show tile coordinates.skip_contour_simplification(bool): [Read-Write] If set, the contour simplification step will be skipped. Beware that enabling this changes the way navmesh will generate when Tile Generation Debug is enabled.tile_cache_contours(bool): [Read-Write]tile_cache_detail_mesh(bool): [Read-Write]tile_cache_layer_areas(bool): [Read-Write]tile_cache_layer_regions(bool): [Read-Write]tile_cache_poly_mesh(bool): [Read-Write]tile_coordinate(IntVector): [Read-Write] Selected tile coordinate, only this tile will have it’s internal data kept. When MaxTileCoordinate is enabled, this defines the lower bound of a rectangle. Tip: displaying the navmesh using ‘Draw Tile Labels’ show tile coordinates.use_max_tile_coordinate(bool): [Read-Write]