unreal.RazerChromaPlayAnimationFile¶
- class unreal.RazerChromaPlayAnimationFile(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InputDevicePropertyRazer Chroma Play Animation File
C++ Source:
Plugin: RazerChromaDevices
Module: RazerChromaDevices
File: RazerChromaDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_asset(RazerChromaAnimationAsset): [Read-Write] The chroma animation to playlooping(bool): [Read-Write] If true, then this animation should loop when playedproperty_duration(float): [Read-Only] The duration that this device property should last. Override this if your property has any dynamic curves to be the max time range.A duration of 0 means that the device property will be treated as a “One Shot” effect, being applied once before being removed by the Input Device Subsystem.
- property anim_asset: RazerChromaAnimationAsset¶
[Read-Write] The chroma animation to play
- Type: