unreal.RazerChromaPlayAnimationFile

class unreal.RazerChromaPlayAnimationFile(outer: Object | None = None, name: Name | str = 'None')

Bases: InputDeviceProperty

Razer Chroma Play Animation File

C++ Source:

  • Plugin: RazerChromaDevices

  • Module: RazerChromaDevices

  • File: RazerChromaDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_asset (RazerChromaAnimationAsset): [Read-Write] The chroma animation to play

  • looping (bool): [Read-Write] If true, then this animation should loop when played

  • property_duration (float): [Read-Only] The duration that this device property should last. Override this if your property has any dynamic curves to be the max time range.

    A duration of 0 means that the device property will be treated as a “One Shot” effect, being applied once before being removed by the Input Device Subsystem.

property anim_asset: RazerChromaAnimationAsset

[Read-Write] The chroma animation to play

Type:

(RazerChromaAnimationAsset)

property looping: bool

[Read-Write] If true, then this animation should loop when played

Type:

(bool)