unreal.RazerChromaAppInfo¶
- class unreal.RazerChromaAppInfo¶
Bases:
StructBaseThis information will be used to populate data in Razer Synapse.
C++ Source:
Plugin: RazerChromaDevices
Module: RazerChromaDevices
File: RazerChromaDevicesDeveloperSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
application_description(str): [Read-Write] The description of your application to report to Razer Synapse.Cannot be empty.
Char limit of 1024.
application_title(str): [Read-Write] The name of your application to report to Razer Synapse.In non-shipping builds, this will have the build target and type appended to it, which will make it show up as :
“ApplicationTitle_<BuildType>_<BuildTarget>” in Razer Synapse.
This is expected, and in a shipping build it will be displayed as only:
“ApplicationTitle”
This is necessary because if you register multiple executable names (i.e. <YourGame>.exe, <YourGame>-Win64-Shipping.exe, and <YourGame>-Win64-Test.exe) then Razer Synapse will only use the _first_ executable that you ran with this configuration. Appending the target names makes them unique in Synapse and easier to test.
Cannot be empty.
Char limit of 236.
author_contact(str): [Read-Write] Contact info for the author of this application (normally a support email or something)Cannot be empty.
Char limit of 256.
author_name(str): [Read-Write] Name of the author of this application (company name)Cannot be empty.
Char limit of 256.
category(int32): [Read-Only] The category of this application in Razer Synapse.Default: 2
supported_device_types(int32): [Read-Write] A bitmask of the supported Razer Chroma devices for this project.