unreal.RazerChromaAnimationAsset

class unreal.RazerChromaAnimationAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Represents a single “.chroma” Razer animation file that can be played.

C++ Source:

  • Plugin: RazerChromaDevices

  • Module: RazerChromaDevices

  • File: RazerChromaAnimationAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_name (str): [Read-Write] The name of this animation that Razer Chroma should consider.

    This is automatically set based on the .chroma animation file when imported, but you can rename it if you desire.