unreal.RazerChromaAnimationAsset¶
- class unreal.RazerChromaAnimationAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectRepresents a single “.chroma” Razer animation file that can be played.
C++ Source:
Plugin: RazerChromaDevices
Module: RazerChromaDevices
File: RazerChromaAnimationAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_name(str): [Read-Write] The name of this animation that Razer Chroma should consider.This is automatically set based on the .chroma animation file when imported, but you can rename it if you desire.