unreal.RaycastResultState
¶
- class unreal.RaycastResultState¶
Bases:
unreal.EnumBase
deprecated: ‘RaycastResultState’ was renamed to ‘MagicLeapRaycastResultState’.
- HIT_OBSERVED¶
The ray hit an observed area.
- Type
3
- HIT_UNOBSERVED¶
The ray hit an unobserved area. This can occur only when CollideWithUnobserved is set to true.
- Type
2
- NO_COLLISION¶
The ray passed beyond maximum raycast distance and it doesn’t hit any surface.
- Type
1
- REQUEST_FAILED¶
The raycast request failed.
- Type
0