unreal.RawAnimSequenceTrack
¶
- class unreal.RawAnimSequenceTrack¶
Bases:
StructBase
Raw keyframe data for one track.Each array will contain either NumFrames elements or 1 element. One element is used as a simple compression scheme where if all keys are the same, they’ll be reduced to 1 key that is constant over the entire sequence.
C++ Source:
Module: Engine
File: AnimTypes.h
- get_positional_keys() Array[Vector] ¶
Returns the positional keys contained by the FRawAnimSequenceTrack