unreal.RandomStream
¶
- class unreal.RandomStream(initial_seed=0)¶
Bases:
unreal.StructBase
Thread-safe random number generator that can be manually seeded. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathRandomStream.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_seed
(int32): [Read-Write] Holds the initial seed.
- property initial_seed¶
[Read-Write] Holds the initial seed.
- Type
(int32)