unreal.RadialIntMask¶
- class unreal.RadialIntMask(outer=None, name='None')¶
Bases:
unreal.FieldNodeIntThis function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. This field will be used alongside the particle input value and the mask condition to compute the particle output value.
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classexterior_value(int32): [Read-Write] Exterior Value: If the sample distance from the center is greater than radius, the intermediate value will be set the exterior valueinterior_value(int32): [Read-Write] Interior Value: If the sample distance from the center is less than radius, the intermediate value will be set the interior valueis_editor_only(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedposition(Vector): [Read-Write] Position: Center position of the radial mask fieldprimary_component_tick(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentradius(float): [Read-Write] Radius: Radius of the radial mask fieldreplicates(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!set_mask_condition(SetMaskConditionType): [Read-Write] Set Mask Condition: If the mask condition is set to always the output value will be the intermediate one. If set to not interior/exterior the output value will be the intermediate one if the input is different from the interior/exterior value
- property exterior_value¶
[Read-Write] Exterior Value: If the sample distance from the center is greater than radius, the intermediate value will be set the exterior value
- Type
(int32)
- property interior_value¶
[Read-Write] Interior Value: If the sample distance from the center is less than radius, the intermediate value will be set the interior value
- Type
(int32)
- property set_mask_condition¶
[Read-Write] Set Mask Condition: If the mask condition is set to always the output value will be the intermediate one. If set to not interior/exterior the output value will be the intermediate one if the input is different from the interior/exterior value
- Type
- set_radial_int_mask(radius, position, interior_value, exterior_value, set_mask_condition_in) RadialIntMask¶
This function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. This field will be used alongside the particle input value and the mask condition to compute the particle output value. - If Mask-condition = set-always : the particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise. - If Mask-condition = merge-interior : the particle output value will be equal to Interior-value if the particle position is inside the sphere or if the particle input value is already Interior-Value / Exterior-value otherwise. - If Mask-condition = merge-exterior : the particle output value will be equal to Exterior-value if the particle position is outside the sphere or if the particle input value is already Exterior-Value / Interior-value otherwise.
- Parameters
radius (float) – Radius of the radial field
position (Vector) – Center position of the radial field”
interior_value (int32) – If the sample distance from the center is less than radius, the intermediate value will be set the interior value
exterior_value (int32) – If the sample distance from the center is greater than radius, the intermediate value will be set the exterior value
set_mask_condition_in (SetMaskConditionType) – If the mask condition is set to always the output value will be the intermediate one. If set to not interior/exterior the output value will be the intermediate one if the input is different from the interior/exterior value
- Return type