unreal.RadialImpulseFalloff
¶
- class unreal.RadialImpulseFalloff¶
Bases:
unreal.EnumBase
Enum for controlling the falloff of strength of a radial impulse as a function of distance from Origin.
C++ Source:
Module: PhysicsCore
File: ChaosEngineInterface.h
- RIF_CONSTANT¶
Impulse is a constant strength, up to the limit of its range.
- Type
0
- RIF_LINEAR¶
Impulse should get linearly weaker the further from origin.
- Type
1