unreal.RadialImpulseFalloff¶
- class unreal.RadialImpulseFalloff¶
Bases:
EnumBaseEnum for controlling the falloff of strength of a radial impulse as a function of distance from Origin.
C++ Source:
Module: PhysicsCore
File: ChaosEngineInterface.h
- RIF_CONSTANT: RadialImpulseFalloff = Ellipsis¶
Impulse is a constant strength, up to the limit of its range.
- Type:
0
- RIF_LINEAR: RadialImpulseFalloff = Ellipsis¶
Impulse should get linearly weaker the further from origin.
- Type:
1