unreal.RadialDamageParams
¶
- class unreal.RadialDamageParams(base_damage: float = 0.0, minimum_damage: float = 0.0, inner_radius: float = 0.0, outer_radius: float = 0.0, damage_falloff: float = 0.0)¶
Bases:
StructBase
Parameters used to compute radial damage
C++ Source:
Module: Engine
File: DamageEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
base_damage
(float): [Read-Write] Base Damage: Max damage donedamage_falloff
(float): [Read-Write] Damage Falloff: Describes amount of exponential damage falloffinner_radius
(float): [Read-Write] Inner Radius: Within InnerRadius, do max damageminimum_damage
(float): [Read-Write] Minimum Damage: Damage will not fall below this if within rangeouter_radius
(float): [Read-Write] Outer Radius: Outside OuterRadius, do no damage
- property damage_falloff: float¶
[Read-Write] Damage Falloff: Describes amount of exponential damage falloff
- Type:
(float)
- property inner_radius: float¶
[Read-Write] Inner Radius: Within InnerRadius, do max damage
- Type:
(float)