unreal.RadialDamageParams¶
- class unreal.RadialDamageParams(base_damage: float = 0.0, minimum_damage: float = 0.0, inner_radius: float = 0.0, outer_radius: float = 0.0, damage_falloff: float = 0.0)¶
Bases:
StructBaseParameters used to compute radial damage
C++ Source:
Module: Engine
File: DamageEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
base_damage(float): [Read-Write] Max damage donedamage_falloff(float): [Read-Write] Describes amount of exponential damage falloffinner_radius(float): [Read-Write] Within InnerRadius, do max damageminimum_damage(float): [Read-Write] Damage will not fall below this if within rangeouter_radius(float): [Read-Write] Outside OuterRadius, do no damage
- property damage_falloff: float¶
[Read-Write] Describes amount of exponential damage falloff
- Type:
(float)