unreal.RadialBoxSettings¶
- class unreal.RadialBoxSettings¶
Bases:
StructBaseRadial Box Settings
C++ Source:
Module: UMG
File: RadialBoxSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_between_items(float): [Read-Write] Amount of Euler degrees that separate each item. Only used when bDistributeItemsEvenly is falseclockwise_order(bool): [Read-Write] If enabled, Places the entries in clockwise order instead of counter-clockwise orderdistribute_items_evenly(bool): [Read-Write] Distribute Items evenly in the whole circle. Checking this option ignores AngleBetweenItemssector_central_angle(float): [Read-Write] If we need a section of a radial (for example half-a-radial) we can define a central angle < 360 (180 in case of half-a-radial). Used when bDistributeItemsEvenly is enabled.starting_angle(float): [Read-Write] At what angle will we place the first element of the wheel?