unreal.RadialBoxSettings
¶
- class unreal.RadialBoxSettings¶
Bases:
unreal.StructBase
Radial Box Settings
C++ Source:
Module: UMG
File: RadialBoxSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_between_items
(float): [Read-Write] Amount of Euler degrees that separate each item. Only used when bDistributeItemsEvenly is falsedistribute_items_evenly
(bool): [Read-Write] Distribute Items evenly in the whole circle. Checking this option ignores AngleBetweenItemssector_central_angle
(float): [Read-Write] If we need a section of a radial (for example half-a-radial) we can define a central angle < 360 (180 in case of half-a-radial). Used when bDistributeItemsEvenly is enabled.starting_angle
(float): [Read-Write] At what angle will we place the first element of the wheel?