unreal.ROscillator
¶
- class unreal.ROscillator(pitch: FOscillator = Ellipsis, yaw: FOscillator = Ellipsis, roll: FOscillator = Ellipsis)¶
Bases:
StructBase
Defines FRotator oscillation.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: LegacyCameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
pitch
(FOscillator): [Read-Write] Pitch: Pitch oscillation.roll
(FOscillator): [Read-Write] Roll: Roll oscillation.yaw
(FOscillator): [Read-Write] Yaw: Yaw oscillation.
- property pitch: FOscillator¶
[Read-Write] Pitch: Pitch oscillation.
- Type:
- property roll: FOscillator¶
[Read-Write] Roll: Roll oscillation.
- Type:
- property yaw: FOscillator¶
[Read-Write] Yaw: Yaw oscillation.
- Type: