unreal.ROscillator

class unreal.ROscillator(pitch: FOscillator = Ellipsis, yaw: FOscillator = Ellipsis, roll: FOscillator = Ellipsis)

Bases: StructBase

Defines FRotator oscillation.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: LegacyCameraShake.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pitch (FOscillator): [Read-Write] Pitch: Pitch oscillation.

  • roll (FOscillator): [Read-Write] Roll: Roll oscillation.

  • yaw (FOscillator): [Read-Write] Yaw: Yaw oscillation.

property pitch: FOscillator

[Read-Write] Pitch: Pitch oscillation.

Type:

(FOscillator)

property roll: FOscillator

[Read-Write] Roll: Roll oscillation.

Type:

(FOscillator)

property yaw: FOscillator

[Read-Write] Yaw: Yaw oscillation.

Type:

(FOscillator)