unreal.RCBehaviourOnValueChangedNode¶
- class unreal.RCBehaviourOnValueChangedNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RCBehaviourNodeOn Value Changed Behaviour Node
This behaviour always returns true and thus executes all actions any time the Controller value is modified
C++ Source:
Plugin: RemoteControl
Module: RemoteControlLogic
File: RCBehaviourOnValueChangedNode.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior_description(Text): [Read-Write] Detailed description of what this behavior does, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display namedisplay_name(Text): [Read-Write] User-friendly display name for this Behavior, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name
- execute(behaviour) bool¶
Execute
- Parameters:
behaviour (RCBehaviour) –
- Return type:
- is_supported(behaviour) bool¶
Is Supported
- Parameters:
behaviour (RCBehaviour) –
- Return type: