unreal.RBFSolverType
¶
- class unreal.RBFSolverType¶
Bases:
unreal.EnumBase
The solver type to use. The two solvers have different requirements.
C++ Source:
Module: AnimGraphRuntime
File: RBFSolver.h
- ADDITIVE¶
The additive solver sums up contributions from each target. It’s faster but may require more targets for a good coverage, and requires the
normalization step to be performed for smooth results.
- Type
0
- INTERPOLATIVE¶
The interpolative solver interpolates the values from each target based on distance. As long as the input values are within the area bounded by the targets, the interpolation is well-behaved and return weight values within the 0% - 100% limit with no normalization required. Interpolation also gives smoother results, with fewer targets, than additive but at a higher computational cost.
- Type
1