unreal.RBFNormalizeMethod
¶
- class unreal.RBFNormalizeMethod¶
Bases:
unreal.EnumBase
Method to normalize weights
C++ Source:
Module: AnimGraphRuntime
File: RBFSolver.h
- ALWAYS_NORMALIZE¶
Always normalize. Zero distribution weights stay zero.
- Type
1
- NORMALIZE_WITHIN_MEDIAN¶
Normalize only within reference median. The median is a cone with a minimum and maximum angle within which the value will be interpolated between non-normalized and normalized. This helps to define the volume in which normalization is always required.
- Type
2
- NO_NORMALIZATION¶
Don’t normalize at all. This should only be used with the interpolative method, if it is known that all input values will be within the area bounded by the targets.
- Type
3
- ONLY_NORMALIZE_ABOVE_ONE¶
Only normalize above one
- Type
0