unreal.QuartzTimeSignature

class unreal.QuartzTimeSignature(num_beats: int = 0, beat_type: QuartzTimeSignatureQuantization = Ellipsis, optional_pulse_override: None = [])

Bases: StructBase

Quartz Time Signature

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • beat_type (QuartzTimeSignatureQuantization): [Read-Write] denominator

  • num_beats (int32): [Read-Write] numerator

  • optional_pulse_override (Array[QuartzPulseOverrideStep]): [Read-Write] beat override

property beat_type: QuartzTimeSignatureQuantization

[Read-Write] denominator

Type:

(QuartzTimeSignatureQuantization)

property num_beats: int

[Read-Write] numerator

Type:

(int32)

property optional_pulse_override: None

[Read-Write] beat override

Type:

(Array[QuartzPulseOverrideStep])