unreal.QuartzTimeSignature¶
- class unreal.QuartzTimeSignature(num_beats=4, beat_type=QuartzTimeSignatureQuantization.QUARTER_NOTE, optional_pulse_override=[])¶
Bases:
unreal.StructBaseQuartz Time Signature
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
beat_type(QuartzTimeSignatureQuantization): [Read-Write] denominatornum_beats(int32): [Read-Write] numeratoroptional_pulse_override(Array(QuartzPulseOverrideStep)): [Read-Write] beat override
- property beat_type¶
[Read-Write] denominator
- property num_beats¶
[Read-Write] numerator
- Type
(int32)
- property optional_pulse_override¶
[Read-Write] beat override
- Type