unreal.QuartzPulseOverrideStep
¶
- class unreal.QuartzPulseOverrideStep(number_of_pulses: int = 0, pulse_duration: QuartzCommandQuantization = Ellipsis)¶
Bases:
StructBase
Allows the user to specify non-uniform beat durations in odd meters
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
number_of_pulses
(int32): [Read-Write] Number Of Pulses: The number of pulses for this beat durationpulse_duration
(QuartzCommandQuantization): [Read-Write] Pulse Duration: This Beat duration
- property number_of_pulses: int¶
[Read-Write] Number Of Pulses: The number of pulses for this beat duration
- Type:
(int32)
- property pulse_duration: QuartzCommandQuantization¶
[Read-Write] Pulse Duration: This Beat duration
- Type: