unreal.QuartzCommandType

class unreal.QuartzCommandType

Bases: unreal.EnumBase

An enumeration for specifying Quartz command types

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

PLAY_SOUND

Play a sound on a spample-accurate boundary (taking a voice slot immediately)

Type

0

QUEUE_SOUND_TO_PLAY

Queue a sound to play when it gets closer to its quantization boundary (avoids stealing a voice slot right away)

Type

1

RETRIGGER_SOUND

Quantized looping of the target sound (event tells the AudioComponent to play the sound again)

Type

2

START_OTHER_CLOCK

Quantized start of another clock. Useful for sample accurate synchronization of clocks (i.e. to handle time signature changes)

Type

5

TICK_RATE_CHANGE

Quantized change of the tick-rate (i.e. BPM change)

Type

3

TRANSPORT_RESET

Quantized reset of the clocks transport (back to time = 0 on the boundary)

Type

4