unreal.QuartzCommandType
¶
- class unreal.QuartzCommandType¶
Bases:
unreal.EnumBase
An enumeration for specifying Quartz command types
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
- PLAY_SOUND¶
Play a sound on a spample-accurate boundary (taking a voice slot immediately)
- Type
0
- QUEUE_SOUND_TO_PLAY¶
Queue a sound to play when it gets closer to its quantization boundary (avoids stealing a voice slot right away)
- Type
1
- RETRIGGER_SOUND¶
Quantized looping of the target sound (event tells the AudioComponent to play the sound again)
- Type
2
- START_OTHER_CLOCK¶
Quantized start of another clock. Useful for sample accurate synchronization of clocks (i.e. to handle time signature changes)
- Type
5
- TICK_RATE_CHANGE¶
Quantized change of the tick-rate (i.e. BPM change)
- Type
3
- TRANSPORT_RESET¶
Quantized reset of the clocks transport (back to time = 0 on the boundary)
- Type
4