unreal.QuartzCommandDelegateSubType
¶
- class unreal.QuartzCommandDelegateSubType¶
Bases:
unreal.EnumBase
An enumeration for specifying different TYPES of delegates
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
- COMMAND_ON_ABOUT_TO_START¶
execute off this to be in sync w/ sound starting
- Type
3
- COMMAND_ON_CANCELED¶
The command was stopped before it could execute
- Type
2
- COMMAND_ON_FAILED_TO_QUEUE¶
The command will not execute (i.e. Clock doesn’t exist or PlayQuantized failed concurrency)
- Type
0
- COMMAND_ON_QUEUED¶
The command has been passed to the Audio Render Thread
- Type
1
- COMMAND_ON_STARTED¶
the command was just executed on the Audio Render Thrtead
- Type
4