unreal.QualifiedTime
¶
- class unreal.QualifiedTime(frame: FrameNumber = Ellipsis, frame_rate: FrameRate = Ellipsis, sub_frame: float = 0.0)¶
Bases:
StructBase
A frame time qualified by a frame rate context. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMiscQualifiedFrameTime.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
rate
(FrameRate): [Read-Write] Rate: The rate that this frame time is intime
(FrameTime): [Read-Write] Time: The frame time