unreal.QAStateTreeEditorData¶
- class unreal.QAStateTreeEditorData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
StateTreeEditorDataQAState Tree Editor Data
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeEditorData.h
Editor Properties: (see get_editor_property/set_editor_property)
colors(Set[StateTreeEditorColor]): [Read-Write] Color Options to assign to a Stateevaluators(Array[StateTreeEditorNode]): [Read-Write]extensions(Array[StateTreeEditorDataExtension]): [Read-Write] The editor data extensions. A place to add extra information for plugins.global_tasks(Array[StateTreeEditorNode]): [Read-Write]global_tasks_completion(StateTreeTaskCompletionType): [Read-Write]root_parameter_property_bag(InstancedPropertyBag): [Read-Write] Public parameters property bag that could be used for bindings within the Tree.root_parameters(StateTreeStateParameters): [Read-Write] deprecated: Property ‘RootParameters’ is deprecated.schema(StateTreeSchema): [Read-Write] Schema describing which inputs, evaluators, and tasks a StateTree can contain.