unreal.PyTestChildStruct
¶
- class unreal.PyTestChildStruct(bool: bool = False, int: int = 0, float: float = 0.0, enum: PyTestEnum = Ellipsis, string: str = '', name: Name = 'None', text: Text = '', field_path: FieldPath = Ellipsis, struct_field_path: FieldPath = Ellipsis, string_array: None = [], string_set: None = [], string_int_map: None = {}, bool_mutable: bool = False)¶
Bases:
PyTestStruct
Struct to allow testing of inheritance on Python wrapped types.
C++ Source:
Plugin: PythonScriptPlugin
Module: PythonScriptPlugin
File: PyTest.h
Editor Properties: (see get_editor_property/set_editor_property)
bool
(bool): [Read-Write]bool_defaults_only
(bool): [Read-Write]bool_instance_only
(bool): [Read-Write]bool_mutable
(bool): [Read-Only]enum
(PyTestEnum): [Read-Write]field_path
(FieldPath): [Read-Write]float
(float): [Read-Write]int
(int32): [Read-Write]legacy_int
(int32): [Read-Write] deprecated: LegacyInt is deprecated. Please use Int instead.name
(Name): [Read-Write]string
(str): [Read-Write]string_array
(Array[str]): [Read-Write]string_int_map
(Map[str, int32]): [Read-Write]string_set
(Set[str]): [Read-Write]struct_field_path
(FieldPath): [Read-Write]text
(Text): [Read-Write]