unreal.ProxyTable¶
- class unreal.ProxyTable(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectProxy Table
C++ Source:
Plugin: Chooser
Module: ProxyTable
File: ProxyTable.h
Editor Properties: (see get_editor_property/set_editor_property)
entries(Array[ProxyEntry]): [Read-Write]inherit_entries_from(Array[ProxyTable]): [Read-Write]