unreal.ProxyStructOutput

class unreal.ProxyStructOutput

Bases: StructBase

Proxy Struct Output

C++ Source:

  • Plugin: Chooser

  • Module: ProxyTable

  • File: ProxyTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding (ChooserStructPropertyBinding): [Read-Write]

  • value (InstancedStruct): [Read-Write]