unreal.ProxyStructOutput
¶
- class unreal.ProxyStructOutput¶
Bases:
StructBase
Proxy Struct Output
C++ Source:
Plugin: Chooser
Module: ProxyTable
File: ProxyTable.h
Editor Properties: (see get_editor_property/set_editor_property)
binding
(ChooserStructPropertyBinding): [Read-Write]value
(InstancedStruct): [Read-Write]