unreal.ProxyMediaOutput
¶
- class unreal.ProxyMediaOutput(outer=None, name='None')¶
Bases:
unreal.MediaOutput
A media output that redirect to another media output.
C++ Source:
Plugin: MediaFrameworkUtilities
Module: MediaFrameworkUtilities
File: ProxyMediaOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
number_of_texture_buffers
(int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.proxy
(MediaOutput): [Read-Write] Media output proxy.