unreal.ProxyEntry
¶
- class unreal.ProxyEntry¶
Bases:
StructBase
Proxy Entry
C++ Source:
Plugin: Chooser
Module: ProxyTable
File: ProxyTable.h
Editor Properties: (see get_editor_property/set_editor_property)
key
(Name): [Read-Write] temporarily leaving this property for backwards compatibility with old content which used FNames rather than UProxyAssetoutput_struct_data
(Array[ProxyStructOutput]): [Read-Write]proxy
(ProxyAsset): [Read-Write]value_struct
(InstancedStruct): [Read-Write]