unreal.ProxyAsset

class unreal.ProxyAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

EXPERIMENTAL: An indirect mapping to an asset. The direct mapping is defined in a Proxy Table.

C++ Source:

  • Plugin: Chooser

  • Module: ProxyTable

  • File: ProxyAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context_data (Array[InstancedStruct]): [Read-Write]

  • result_type (ObjectChooserResultType): [Read-Write]

  • type (type(Class)): [Read-Write]