unreal.ProxyAsset¶
- class unreal.ProxyAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectEXPERIMENTAL: An indirect mapping to an asset. The direct mapping is defined in a Proxy Table.
C++ Source:
Plugin: Chooser
Module: ProxyTable
File: ProxyAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
context_data(Array[InstancedStruct]): [Read-Write]result_type(ObjectChooserResultType): [Read-Write]type(type(Class)): [Read-Write]