unreal.ProviderPollResult

class unreal.ProviderPollResult(name: str = '', machine_name: str = '', is_valid_provider: bool = False)

Bases: StructBase

Provider Poll Result

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkMessageBusFinder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_valid_provider (bool): [Read-Only] Whether the provider is valid (compatible with the current version of LiveLink)

  • machine_name (str): [Read-Write] The name of the machine the provider is running on

  • name (str): [Read-Write] The name of the provider

property is_valid_provider: bool

[Read-Only] Whether the provider is valid (compatible with the current version of LiveLink)

Type:

(bool)

property machine_name: str

[Read-Only] The name of the machine the provider is running on

Type:

(str)

property name: str

[Read-Only] The name of the provider

Type:

(str)