unreal.ProviderPollResult
¶
- class unreal.ProviderPollResult(name: str = '', machine_name: str = '', is_valid_provider: bool = False)¶
Bases:
StructBase
Provider Poll Result
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkMessageBusFinder.h
Editor Properties: (see get_editor_property/set_editor_property)
is_valid_provider
(bool): [Read-Only] Whether the provider is valid (compatible with the current version of LiveLink)machine_name
(str): [Read-Write] The name of the machine the provider is running onname
(str): [Read-Write] The name of the provider
- property is_valid_provider: bool¶
[Read-Only] Whether the provider is valid (compatible with the current version of LiveLink)
- Type:
(bool)