unreal.ProviderPollResult
¶
- class unreal.ProviderPollResult(name='', machine_name='')¶
Bases:
unreal.StructBase
Provider Poll Result
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkMessageBusFinder.h
Editor Properties: (see get_editor_property/set_editor_property)
machine_name
(str): [Read-Write] The name of the machine the provider is running onname
(str): [Read-Write] The name of the provider