unreal.PropertyValue
¶
- class unreal.PropertyValue(outer=None, name='None')¶
Bases:
unreal.Object
Property Value
C++ Source:
Plugin: VariantManagerContent
Module: VariantManagerContent
File: PropertyValue.h
- get_property_type_string() → str¶
This allows the scripting language to get the type of the C++ property its dealing with
- Returns
- Return type
- get_value_int() → int32¶
Get Value Int
- Returns
- Return type
int32
- get_value_linear_color() → LinearColor¶
Get Value Linear Color
- Returns
- Return type
- set_value_linear_color(value) → None¶
Set Value Linear Color
- Parameters
value (LinearColor) –