unreal.PropertyValue¶
- class unreal.PropertyValue(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectProperty Value
C++ Source:
Plugin: VariantManagerContent
Module: VariantManagerContent
File: PropertyValue.h
- get_property_type_string() str¶
This allows the scripting language to get the type of the C++ property its dealing with
- Return type:
- get_value_int() int32¶
Get Value Int
- Return type:
int32
- get_value_linear_color() LinearColor¶
Get Value Linear Color
- Return type:
- set_value_linear_color(value) None¶
Set Value Linear Color
- Parameters:
value (LinearColor) –