unreal.PropertyValue

class unreal.PropertyValue(outer=None, name='None')

Bases: unreal.Object

Property Value

C++ Source:

  • Plugin: VariantManagerContent

  • Module: VariantManagerContent

  • File: PropertyValue.h

apply() → None

Applies the recorded data from PropVal to the actor from which it was captured

get_full_display_string() → str

Get Full Display String

Returns

Return type

str

get_property_tooltip() → Text

Get Property Tooltip

Returns

Return type

Text

get_property_type_string() → str

This allows the scripting language to get the type of the C++ property its dealing with

Returns

Return type

str

get_value_bool() → bool

Get Value Bool

Returns

Return type

bool

get_value_color() → Color

Get Value Color

Returns

Return type

Color

get_value_float() → float

Get Value Float

Returns

Return type

float

get_value_int() → int32

Get Value Int

Returns

Return type

int32

get_value_int_point() → IntPoint

Get Value Int Point

Returns

Return type

IntPoint

get_value_linear_color() → LinearColor

Get Value Linear Color

Returns

Return type

LinearColor

get_value_object() → Object

Get Value Object

Returns

Return type

Object

get_value_quat() → Quat

Get Value Quat

Returns

Return type

Quat

get_value_rotator() → Rotator

Get Value Rotator

Returns

Return type

Rotator

get_value_string() → str

Get Value String

Returns

Return type

str

get_value_vector() → Vector

Get Value Vector

Returns

Return type

Vector

get_value_vector2d() → Vector2D

Get Value Vector 2D

Returns

Return type

Vector2D

get_value_vector4() → Vector4

Get Value Vector 4

Returns

Return type

Vector4

has_recorded_data() → bool

Has Recorded Data

Returns

Return type

bool

record() → None

Records new data for PropVal from the actor from which it was captured

set_value_bool(value) → None

Set Value Bool

Parameters

value (bool) –

set_value_color(value) → None

Set Value Color

Parameters

value (Color) –

set_value_float(value) → None

Set Value Float

Parameters

value (float) –

set_value_int(value) → None

Set Value Int

Parameters

value (int32) –

set_value_int_point(value) → None

Set Value Int Point

Parameters

value (IntPoint) –

set_value_linear_color(value) → None

Set Value Linear Color

Parameters

value (LinearColor) –

set_value_object(value) → None

Set Value Object

Parameters

value (Object) –

set_value_quat(value) → None

Set Value Quat

Parameters

value (Quat) –

set_value_rotator(value) → None

Set Value Rotator

Parameters

value (Rotator) –

set_value_string(value) → None

Set Value String

Parameters

value (str) –

set_value_vector(value) → None

Set Value Vector

Parameters

value (Vector) –

set_value_vector2d(value) → None

Set Value Vector 2D

Parameters

value (Vector2D) –

set_value_vector4(value) → None

Set Value Vector 4

Parameters

value (Vector4) –