unreal.PropertyBindingPropertyAccessType¶
- class unreal.PropertyBindingPropertyAccessType¶
Bases:
EnumBaseEProperty Binding Property Access Type
C++ Source:
Plugin: PropertyBindingUtils
Module: PropertyBindingUtils
File: PropertyBindingTypes.h
- INDEX_ARRAY: PropertyBindingPropertyAccessType = Ellipsis¶
Access node needs to dereference an instanced struct of specific type at its current address
- Type:
6
- OBJECT: PropertyBindingPropertyAccessType = Ellipsis¶
Access node is a simple basePtr + offset
- Type:
1
- OBJECT_INSTANCE: PropertyBindingPropertyAccessType = Ellipsis¶
Access is a soft object
- Type:
4
- OFFSET: PropertyBindingPropertyAccessType = Ellipsis¶
0
- SHARED_STRUCT: PropertyBindingPropertyAccessType = Ellipsis¶
Access node indexes a dynamic array
- Type:
7
- SOFT_OBJECT: PropertyBindingPropertyAccessType = Ellipsis¶
Access is a weak object
- Type:
3
- STRUCT_INSTANCE: PropertyBindingPropertyAccessType = Ellipsis¶
Access node needs to dereference an object of specific type at its current address
- Type:
5
- STRUCT_INSTANCE_CONTAINER: PropertyBindingPropertyAccessType = Ellipsis¶
Access node needs to dereference a shared struct of specific type at its current address
- Type:
8
- UNSET: PropertyBindingPropertyAccessType = Ellipsis¶
Access node needs to dereference an instanced struct container at its current address
- Type:
9
- WEAK_OBJECT: PropertyBindingPropertyAccessType = Ellipsis¶
Access node needs to dereference an object at its current address
- Type:
2