unreal.PropertyBindingPropertyAccessType

class unreal.PropertyBindingPropertyAccessType

Bases: EnumBase

EProperty Binding Property Access Type

C++ Source:

  • Plugin: PropertyBindingUtils

  • Module: PropertyBindingUtils

  • File: PropertyBindingTypes.h

INDEX_ARRAY: PropertyBindingPropertyAccessType = Ellipsis

Access node needs to dereference an instanced struct of specific type at its current address

Type:

6

OBJECT: PropertyBindingPropertyAccessType = Ellipsis

Access node is a simple basePtr + offset

Type:

1

OBJECT_INSTANCE: PropertyBindingPropertyAccessType = Ellipsis

Access is a soft object

Type:

4

OFFSET: PropertyBindingPropertyAccessType = Ellipsis

0

SHARED_STRUCT: PropertyBindingPropertyAccessType = Ellipsis

Access node indexes a dynamic array

Type:

7

SOFT_OBJECT: PropertyBindingPropertyAccessType = Ellipsis

Access is a weak object

Type:

3

STRUCT_INSTANCE: PropertyBindingPropertyAccessType = Ellipsis

Access node needs to dereference an object of specific type at its current address

Type:

5

STRUCT_INSTANCE_CONTAINER: PropertyBindingPropertyAccessType = Ellipsis

Access node needs to dereference a shared struct of specific type at its current address

Type:

8

UNSET: PropertyBindingPropertyAccessType = Ellipsis

Access node needs to dereference an instanced struct container at its current address

Type:

9

WEAK_OBJECT: PropertyBindingPropertyAccessType = Ellipsis

Access node needs to dereference an object at its current address

Type:

2