unreal.PropertyAnimatorVectorContext¶
- class unreal.PropertyAnimatorVectorContext(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PropertyAnimatorCoreContextProperty context used by animator for vector properties
C++ Source:
Plugin: PropertyAnimator
Module: PropertyAnimator
File: PropertyAnimatorVectorContext.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_max(Vector): [Read-Write] The maximum value should be remapped to that valuesamplitude_min(Vector): [Read-Write] The minimum value should be remapped to that valuesanimated(bool): [Read-Write] Animation is enabled for this propertyconverter_rule(InstancedStruct): [Read-Write] If a converter is used, rules may be used to convert the propertymagnitude(float): [Read-Write] Magnitude of the effect on this propertymode(PropertyAnimatorCoreMode): [Read-Write] Current mode used for this propertyresolver(PropertyAnimatorCoreResolver): [Read-Only] Custom resolver for the propertytime_offset(double): [Read-Write] Time offset to evaluate this property