unreal.PropertyAnimatorTextBase

class unreal.PropertyAnimatorTextBase(outer: Object | None = None, name: Name | str = 'None')

Bases: PropertyAnimatorCoreBase

Animate supported text properties with various options

C++ Source:

  • Plugin: PropertyAnimator

  • Module: PropertyAnimator

  • File: PropertyAnimatorTextBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_time_source (PropertyAnimatorCoreTimeSourceBase): [Read-Only] Active time source with its options, determined by its name

  • animator_display_name (Name): [Read-Only] Display name as title property for component array, hide it but must be visible to editor for array title property

  • animator_enabled (bool): [Read-Write] Enable control of properties linked to this Animator

  • linked_properties (Array[PropertyAnimatorCoreContext]): [Read-Write] Context for properties linked to this Animator

  • override_time_source (bool): [Read-Write] Use the global time source or override it on this animator

  • time_source_name (Name): [Read-Write] The time source to use

  • time_sources_instances (Map[Name, PropertyAnimatorCoreTimeSourceBase]): [Read-Write] deprecated: Use TimeSources instead