unreal.PropertyAnimatorRotatorContext

class unreal.PropertyAnimatorRotatorContext(outer: Object | None = None, name: Name | str = 'None')

Bases: PropertyAnimatorCoreContext

Property context used by animator for rotator properties

C++ Source:

  • Plugin: PropertyAnimator

  • Module: PropertyAnimator

  • File: PropertyAnimatorRotatorContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude_max (Rotator): [Read-Write] The maximum value should be remapped to that values

  • amplitude_min (Rotator): [Read-Write] The minimum value should be remapped to that values

  • animated (bool): [Read-Write] Animation is enabled for this property

  • converter_rule (InstancedStruct): [Read-Write] If a converter is used, rules may be used to convert the property

  • magnitude (float): [Read-Write] Magnitude of the effect on this property

  • mode (PropertyAnimatorCoreMode): [Read-Write] Current mode used for this property

  • resolver (PropertyAnimatorCoreResolver): [Read-Only] Custom resolver for the property

  • time_offset (double): [Read-Write] Time offset to evaluate this property