unreal.PropertyAnimatorFloatContext¶
- class unreal.PropertyAnimatorFloatContext(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PropertyAnimatorCoreContextProperty context used by float driving animator
C++ Source:
Plugin: PropertyAnimator
Module: PropertyAnimator
File: PropertyAnimatorFloatContext.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_max(double): [Read-Write] The maximum value should be remapped to that valuesamplitude_min(double): [Read-Write] The minimum value should be remapped to that valuesanimated(bool): [Read-Write] Animation is enabled for this propertyconverter_rule(InstancedStruct): [Read-Write] If a converter is used, rules may be used to convert the propertyfrequency(float): [Read-Write] Number of repetition every seconds for the effectgroup_name(Name): [Read-Write] The unique group name that manages this propertymagnitude(float): [Read-Write] Magnitude of the effectmode(PropertyAnimatorCoreMode): [Read-Write] Current mode used for this propertytime_offset(double): [Read-Write] Time offset variation for evaluation
- property amplitude_max: float¶
[Read-Write] The maximum value should be remapped to that values
- Type:
(double)
- property amplitude_min: float¶
[Read-Write] The minimum value should be remapped to that values
- Type:
(double)