unreal.PropertyAnimatorCoreTimeSourceBase

class unreal.PropertyAnimatorCoreTimeSourceBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Abstract base class for time source used by property animators Can be transient or saved to disk if contains user set data

C++ Source:

  • Plugin: PropertyAnimatorCore

  • Module: PropertyAnimatorCore

  • File: PropertyAnimatorCoreTimeSourceBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_rate (float): [Read-Write] The frame rate to target for the animator effect

  • use_frame_rate (bool): [Read-Write] Use a specific framerate